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Commercial Intake & Custom DSP

Licensing & Inquiries

Direct commercial licensing intake and custom DSP development inquiries for game studios, simulation teams, and automotive sound designers.

Direct Desk

contact@pulstrainaudio.com

(Required)

SPECIFICATIONS & ARCHITECTURE

Integration & Pipeline FAQ

Technical details regarding middleware implementation, runtime audio budgeting, seamless loop delivery, and licensing parameters for interactive media.

01 / PERFORMANCE

What is the real-time DSP performance overhead?

All audio assets and procedural modules are authored under strict voice-count and memory budgets. Custom DSP plugins and procedural sound generators are vectorized for SIMD architectures, typically occupying less than 1.2% total frame time on modern console/PC targets and under 3.5MB baseline RAM pool per active soundbank.

02 / ENGINE INTEGRATION

How are Unity and Unreal Engine pipelines supported?

Direct integration is provided via native Blueprint/C++ components for Unreal Engine (MetaSounds and Sound Cues) and C# scriptable event wrappers for Unity. Occlusion rays, dynamic geometry-aware early reflections, and spatial audio submix topologies are pre-configured to bind directly to game object transforms and physics materials.

03 / MIDDLEWARE

Can assets be exported directly into FMOD Studio and Wwise?

Yes. Deliverables include complete Wwise project work units (.wwu) and FMOD Studio project packages (.fspro). Event hierarchies, Game Syncs (RTPCs, Switches, States), dynamic multi-track music transitions, and interactive mixing snapshots are completely wired and validated prior to handoff.

04 / EXPORT SPECS

What audio formats and loop metadata are supplied?

Raw assets are delivered as sample-accurate 24-bit / 48kHz or 96kHz broadcast WAV files embedded with standard BWF cues and ACID loop metadata. Looped soundscapes, vehicle engine layers, and mechanical textures are zero-crossing edited to guarantee click-free playback across all audio buffer configurations.

05 / LICENSING

What are the commercial licensing and buyout terms?

Bespoke commissions include perpetual, worldwide, royalty-free synchronization rights across all platforms, sequel rights, and marketing collateral without unit caps. Full master and stem ownership transfer options are available for major studio IP acquisitions.

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